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Isabella Corbin


Empowered by the curiosity of understanding people, their motivations, context, intrinsic relationships, and values, I believe that design has the innate ability to create and scale sustainable social change.

Skilled in complex systems thinking, design research, as well visual and written communication, I thrive in developing human-centered and social impact driven solutions that balance empathy, business goals, and technical constraints. I strive to design and sustain meaningful change through the awareness and appreciation of the diverse ways people navigate the world.

Selected Works
I. OurStory
II. AI Components and Concepts
III. Plans are Complicated, Execution is Complex
IV. Seward Park Rebrand
V. Placemaking as a Catalyst for Ephemerality
VI. Input/Output
VII. Stoneyard
VIII. It’s a Trap
I. OurStory


A service that turns the subtle, often unspoken ways families show love into a personalized storybook, helping children see and understand the care behind their family’s cultural modes of communication. + Design Research
+ Systems Thinking
+ Service Design

II. AI Components and Concepts

A diagram and corresponding deck illustrating the ecosystem of AI components and concepts and how each technical part works as a whole—from user input to artifact output. For Schema Design.


+ Information Visualization
+ Systems Thinking
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III. Plans are Complicated, Execution is Complex

A diagram bridging design thinking and design fiction—uncovering how ‘plans are always complicated, execution is always complex.’ Reveals how within the Double Diamond process, there are unseen points where execution becomes incredibly involved and intertwined with greater systems.
 

+ Information Visualization
+ Systems Thinking

IV. Seward Park Rebrand

A rebrand and new wayfinding system for the Lower East Side’s Seward Park. Conducted field and desk research of the park history, cultural significance, and understanding of the surrounding historic Chinatown neighborhood and immigrant families who frequent it.

+ Branding
+ Graphic Design
+ Design Research
V.  Placemaking as a Catalyst for Ephemerality


A design project working towards identifying precedents and creating intervention points for the issue of the urban heat island effect in New York City. Collectively researched and collaborated with my Design Research 2 studio class over the course of a whole semester.

+ Information Visualization
+ Systems Thinking
VI. Input/Output

A designed booklet detailing my conversation with an AI chatbot as a source research subject—asking it the question: can AI be creative?


+ Design Research
+ Graphic Design

VII. Stoneyard

A trifold editorial pamphlet showcasing the Seatlle rock band Stoneyard. Focus on typography and layout in a print newsletter setting.


+ Graphic Design
+ Typography
VIII. It’s a Trap!VIII. It’s a Trap!


A printed book about spiderweb fun facts. Various paragraph separation, copy layouts, and text designs were utilized.

+ Graphic Design
+ Typography